Fawzi Mesmar, DICE’s head of design that labored on the Battlefield and Star Wars: Battlefront franchises, has determined to depart the corporate following the launch of Battlefield 2042.

As reported by VGC, his departure was introduced by way of an e-mail despatched to DICE’s employees, and it “revealed he’d been planning to depart for a while as soon as the studio’s newest shooter has been shipped.” Mesmar had served as DICE’s head of design since 2019, a job he took after being Sweet Crush developer King’s studio director, manufacturing & recreation design.

“It was an absolute pleasure to serve on the most effective design groups within the galaxy,” Mesmar wrote in his e mail to employees. “The unimaginable design work that you just do continues to encourage me every single day. Thanks for placing some religion in me, I hope I didn’t disappoint.

“I’ve been made a proposal I couldn’t refuse at one other firm that has been type sufficient to attend for me till we’ve shipped [Battlefield 2042]. It was tremendous essential to me to be right here with the crew as we obtain this historic milestone.

“Whereas Oskar [Gabrielson, studio GM] and myself have been discussing my succession plans for a while – and will probably be introduced sooner or later – we opted to delay this communication until after launch to maintain the main focus – rightfully so – on the sport we’ve been placing a monumental quantity of effort on.”

Mesmar’s official ultimate day might be November 26 and his at the moment unknown subsequent place may even be primarily based in Stockholm, Sweden.

Battlefield 2042 was launched on November 19, 2021, and its launch was a bit rocky. Regardless of that, DICE has dedicated to releasing patches to deal with the assorted technical points and gameplay balancing issues many gamers are working into.

In our Battlefield 2042 overview, we mentioned that its “highpoint is its highly effective Portal mode, which helps you to relive the collection’ previous glories and tweak them to your liking. Its present batch of modes is overstuffed with gamers and utter chaos, although Hazard Zone scales issues down in an attention-grabbing, high-stakes manner.”

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Adam Bankhurst is a information author for IGN. You’ll be able to observe him on Twitter @AdamBankhurst and on Twitch.

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